For the Commons launch event at the Newton Park Campus Bath Spa University
Our project was
Project: Water – in its ability to change its own form
Contributors: Michie Lyne & Rupert Brakspear
An installation that explores sounds, vision and tactility in art, with an exploration of where arts and sciences meet, investigating the relationship between water and clay.
This project examines water’s ability to change its own form, and its use as a metaphor, using the disciplines of art, design and environmental science. Michie Lyne from MA Fine Art and Rupert Brakspear from MA Ceramics integrate their different skills into the artwork: the artistry in raw materials; the physical components of water and earth; and the discoveries and understandings of natural systems. The students translate from the languages of their various disciplines; then together exhibit a coherent diagram as a systematic research project.
The resulting installation includes films as visual poems, the transformation of clay and earth in a display of ceramics, and a dialogue of map, field-work samples and tests.
Visitors will be able to see, touch and feel the samples of clay from across Newton Park Campus and witness the changes that occur as water and clay / ceramic interact over the few hours the event runs.
With thanks to our mentor Robert Fearns, the Sion Hill Audio-visual room and the Sion Hill Ceramic workshop.
‘Creative Sparks is a platform for students and staff from different disciplines to come together and demonstrate their creative thinking across traditional subject boundaries by responding to individual briefs. Here, students and staff have responded to the brief of ‘water’ to show how their individual skills and subject knowledge can combine to create stunning results.’
Permanent Exhibition – Atmosphere
Visited 27th December 2013
• Understand an installation art in a different media
• Responding the architectural space
• An immersive and interactive space
• Function – ecology, an effect on climate change
What significant about the room, to me, was the use of ceiling space; a star like images were projected onto the transparent curved mesh sheets. The room was meant to be an immersive space as if being in an atmosphere. The interactive screens were in a wide range of activities – games, interviews and historical references.
Originally posted on TechCrunch:
We live in the age of cryptocurrency heists, Chinese moon landings, eco-disasters and electronic cigarettes. Sounds like something out of a cyberpunk novel.
Well, a cyberpunk novel without the brain implants, but don’t worry, those are coming, too. But one big cyberpunk theme that hasn’t come to pass is the rise of mega-corporations — those huge multinational conglomerates, like Robocop‘s OCP, that owned everything from baby food companies to police departments.
Corporations are arguably more powerful today than ever before. But the economy isn’t dominated by a handful of megalithic conglomerates. it consists of hundreds or thousands of smaller, more specialized firms. Our cyberpunk future-present is dominated instead by a new power structure: the mega-network.
The Incredible Shrinking Firm
Science fiction is more about the present than the future, as the saying goes. And in the late 1970s and early 1980s — when the original cyberpunk stories were…
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Marshall McLuhan, ‘The Medium is the Message’, ‘Cotton and oil, like radio and TV, become “fixed charges” on the entire psychic life of the community. And this pervasive fact creates the unique cultural flavor of any society.’ (1994 p. 21)
Marshall, McLuhan., 1994. Understanding Media the Extension of Man, 8th ed. Massachusetts: The MIT Press, p.21
According to McLuhan, media became as if natural resources for us in the postmodern culture. Media art has been in close relationship with commercial media and its society distributed the system of the industry and that was circulated…
One of the technological advances, the concept of the boundary between virtual reality and physical space is coming together
- Augmented Reality Transforming Education (teacherlingo.com)
Originally posted on TechCrunch:
There is less difference between our work and home devices, our tablets and our mobile phones. They are not meant for “work” or for the “home.” We just use them wherever we are. The idea of a balance or even the concept of an enterprise hardware manufacturer seems quaint.
The difference, really, is in the applications we choose to apply with these things we wear over our eyes and hold in our hands. Hardware like Google Glass and Atheer Labs 3D Augmented Reality glasses are all badass, of course. But the data is the special sauce that makes these tools work for us. Like the smartphone, augmented reality is also something neither for work or at home. Instead it’s a layer that can be applied to our home and work life.
And now just as we saw with smartphone and tablets, examples are emerging that show how augmented reality is applying in universal ways.
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